Final Major project: Pawel Dobosz
Idea Generation
Idea Generation
Idea Generation
Final Game Concept
My Final Idea developed from my initial idea
It's more of a development of the second idea which is based around the beast and a character in a factory that got teleported by a portal. This idea is something that I want to develop on because I like the beast but not the setting so I changed the setting to the Hall of judgement which connects to the story that I made. I want to base this idea around the character and not the beast or the setting just the character that is part of the story with the Rift Sword. This will be a concept art of the character with the story so no game but If I wanted to make it I would use my concept art for my character to animate him and make it into a game but for this project I will focus on concept art which is something I was looking forwards to.
My refined Idea and final idea
It will not be a game that I will be building from scratch. It will just be a art piece for the game that I made the idea for but I will focus on concept art and mainly the character Wildcard. I want to build a concept card which will have my characters design inside it with the primary style and also some additional styles for my characters hood and mask. My sketch is on the left and what I want to make on the right maybe not as much detail for vehicles or any objects but certainty my main character. My character will be animated showing his different ranks in the light legion by changing masks and the rift sword which will change with him.
The main inspiration for my idea is the assassins creed series which has hooded assassins that fight for freedom by eliminating powerful people in different parts of the world. My character has some parts of an assassin but he is mostly a thief that wants nothing to do with the light guardians that protect the hall of judgment that has been interrupted by the dark beast that traps the souls of the greedy but after realizing that he is a guardian he joins the light to fight the beast and his life.
My whole project will be put into stages like:
-Idea Stage
-Design Stage
-Animation Stage
-Design, Animation Stage
-Shadowing Stage
-Background Stage
-Polishing Stage
-Finished product
Some small Details
-Most of it will be made in Photoshop.
-References to the story
-Concept card that will show of my character
Mood boards based on my idea (Idea stage)

Concept art that I did at home which could be used for my project (Idea stage)


Some more character designs for my Main character
I did some work at home to create a concept for my character. I am still not sure If I will use it but it's here as an idea which can be developed at any point but am still going to experiment with different characters and roles to see which one is the best.
The first character on the left is a sketch of the character that I made a home and now drawn in Photoshop by tracing it from the original image that I made of it at home of the character. The character overall is good but I don't think it matches my description so he will stay as an early concept that will probably not be finished or implemented into the final drawing. As for the details of the character I can say that the hat does not look how I wanted it to look like but it's an early sketch that would probably be sketched again before even developing further so the hat would be fixed as for the character himself I like the look of him but he just does not fit my theme for this project so I will try something different. Then I found an image of an adventurer which sparked on Idea in me so I decided to trace him and see how he looked in Photoshop but I found no luck with this character as he still did not look like the character I wanted because I messed up the face and the overall character did not look how I wanted my character to look like so I left him be as an early sketch or an idea for a character that I had in mind. Lastly I made a moving character by searching for a template for a moving body that I could edit an alternate to my liking and I made this character on the right which looks more like an assassin with a hood and the Rift Sword on his back which already made him look like a character that I wanted him to be so I will develop further into this character and see what I can do with it. The first thing I will do will be a copy that I can edit and play around with it at any time. I will probably make some more sketches to develop some more ideas for my character.
Pet Moodboard (Idea stage)

I am going to focus on the pet that my character has on his shoulder. This pet is used as a scouting radar that helps the main character steal things around town. The main feature of the pet would be its eyes that help him scout areas around him. The pet would be set on the main character's shoulder and it would be digital like a watch or a band but on a shoulder.
Early sketches for my Rift Sword (Idea stage)


After drawing some sketches of my character I moved onto drawing the Rift Sword itself that is very important for my game and also the story which will be based on the sword and how it can rip through the air to create an alternate reality that can teleport the player somewhere else around the map. The first sword I made was the sword on the right which was a two-minute job that I wanted to see what I could make in two minutes and I made this a Rift Sword. The Sword on the left is more of a katana that I think looks cooler than the sword on the right and both were done in two minutes which was more of a challenge for me than actually making the sword because I was testing myself on how much can I do in two minutes and how much detail I can do in that time.
Wildcards Personality mind map (Idea stage)


Wildcards personality Minp map
New Wildcard personality Minp map
The story for Wildcard finished
As time went by I started to make more designs of Wildcard in my spare time that did not match the Idea that I described in my initial concept for my character. But they inspired me to not work on the design that I chose before but to do more research and so I did and found a cool assassin outfit which inspired me to work on the other designs that I made and this is the outcome the image on the left is a ninja/assassin character that started everything again for me because I liked the design at first with the swords and the overall outfit of the character. I used this as a template for the next design that I liked the most because it made him look like a thief which was something I was going for so I designed further and added details to match the story to the character and liked the hood which made him look like an assassin but also a thief and a guardian which he is in the story. He also has the light symbol on his jacket because he is a guardian of light. Lastly, on the left arm, he has features that reference cards and card symbols which in the end made me think of a thief because In my opinion a lot of thieves Gamble so I make sense. The only thing remaining was the name for my character which I started to research.
I decided to call my main character Wildcard because I think it suited my character the best out of everything I researched. I like the concept of him being unpredictable at any time in the story and also opens a gate of freedom for me to play around with the character because of how unpredictable he can be so I can make him do anything and it will make no difference in the story.
Wildcard concept art (Idea stage)

Wildcard concept art added the mask (Idea stage)

This is my first time adding anything to the face after the initial drawing which was done at college. I spent some time at home drawing Wildcard and this was the result that I ended up with three designs that I liked but needed improving. I mostly like the design on the left because of how mysterious it makes him be and that anything could be behind that mask while the middle one has the face and I think that I make him to plain and basic. The third one looks the most out of place because I tried to do a mechanical face which failed but still could be improved after.
Some other designs can be found on my skill building page where I experiment with different designs.
Different style for Wildcard (Design stage)


I have done some work at home to work on my character (Wildcard) I added a cloak over him and I also added the bottom half of him which includes the legs and shoes and I am still not sure on the shoes but I will work on that a home to create more concept on him. I am unhappy about the hands and I need to do them again to making them better because now they look bad and very disproportionate.
Different styles for Wildcard hoods (Design stage)



today I wanted to work on masks and faces to workout what I want for my characters face and how the mask will look like. The masks at the top are tests that I did at the start to workout how I wanted my faces to look and if I wanted them to be simple and easy to draw or be very complex and hard to draw. This was something I had to figure out before making the end product to see if it worth spending so much time on because I was going to be making this every time I draw my character. These will probably not be the end products for the character but they are an idea that I will work on.
Different styles for Wildcard motion (Design stage)



These are some of my designs that I did for Wildcard which is showing him doing an activity that I he would do in the story/game. The first one shows Wildcard with his Swords that he uses to kill the beast in the story. This is the design that I worked on at the start of the idea generation stage for this idea this character was improved on since he was last seen by adding the mask and the sword which got improved to the sword that are suppose to be the Rift Swords that he wears on his back. Overall I am happy with his design but the mask just seems not right so if I get time I will work on improving it more to make it look like a hood with a mask. The second character is Wildcard who got restyled by giving him a long jacket and the bottom half of him which I did not do in the original design. In this image he is pulling out his sword which is clipped to a holder on his back. I think that the hand could still be developed by adding detail to the hand which has the cards on it. The last character is the dynamic pose of Wildcard while running. This still could be redone because I used a template for the body because I could not figure out how to do it so I started with a template to help and guide me during drawing. His body could still be improved by adding details that he has on his original drawing because he only has detail on his left hand and the face.
Wildcard concept art improved (Idea stage, Design stage)


I started to do my final piece which will be a concept of Wildcard my main character in the story that I wrote before doing the character himself I think he turned out great with small details of playing cards and the sun symbol which is connected to my story. I really wanted to bring the character to life with his personality and his nickname which represents a playing card. I am still not sure on the back of the character but I will do it again and see if I can develop it a bit more with more details. I like the one in the middle because of the sword and the holder for the sword but I don't like the belt that is holding the sword.
I chose only one of the masks that I have drawn before because the rest just did not fit the style that I was going for at the time but I still went for a face that was shown but I think that this face is better because of the emotion on his face which shows him unhappy and confused just like in the story.
Working with T poses (Idea stage, Design stage)
T-Pose
P-Pose



The T Pose was created because it not only keeps the arms away from the boy to make it easier to rig the arm properly, but also because there aren't many muscles being utilized that have to be taken into account when moving a character into a sitting pose or a walking animation. This is mostly useful for 3D modelers who rig characters to make them do certain activities like sitting or running all of this must be rigged or the character would be stuck in a T pose which is something customers and designers don't wont because this would mean that there is no animation or there is a glitch with the game that glitch the character in a T pose or an A pose both T pose and A pose are used in the 3D modeling team but recently there is starting to be more A poses than T poses because it is more natural for the Artists and the 3D modelers don't mind because it does not change any thing it's just natural in an A pose. Also a T pose could cause textures to stretch which is something 3D modelers want to avoid.
Wildcard concept art with colour (Design stage)






I have chosen to add colour to my concept to see if it will change anything and it did. Wildcard looks better with colour because it adds more character to him and how he is as a person. Firstly I made the light blue version which I liked at the start but then after doing it further, I started to realize that the colour should be darker since he is a thief so I finished it off and left it. Then I move onto the ocean blue version which I really like and I might even pick it. I Like the contrast with the grey on his clothes and the mask which is dark grey. Another one I like is the dark red one which is also my favourite. I have to decide on which one I want to go with because from next week I will start developing him so I have to decide before then.
Wildcard concept art in Illustrator (Design stage)


Today I spent most of my time doing skill building in Illustrator but also I did do Wildcard which turned out fine but not perfect he still needs a lot of detail and the cards them self need development but this is a visual representation of what I want at the end of this project a character with different styles and descriptions around it why I chose some of the details. I will still try to finish this to show a real representation of what I want before doing it.
Wildcard GIF
Wildcard GIF (Design, Animation stage)
