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Engines Work developing skills

Blueprint communication

using direct communication in Making a door move in unreal engine

Notes can be found in my Google slides

Game play of the door moving in unreal Engine

Final Door movement with key

Reflection 

My reflection on this skill is that I found it harder than the other skills that we got taught but after finishing this small level I found it easier because I understood it. Their is still some parts of this skill I can not do but it is just the details that I need to practice on. The level is based on a mechanic of a door & Key which is going to come in handy in the future even in the project that I am undergoing right now (Celebrating Difference) because I want to make a door that opens when the character gets the right key so this skill is going to become very useful in my project but also in many different Once in the future. The point of the level is to pick up the key and go up to the door and it should open. If the key is not picked up the door will say locked and will not open as can be seen on the video above. Next I will try to make the door shack when it opens to create effect of the door actually moving.

Timeline for the door 
Timeline.PNG
Event graph for the key
Event graph for the key.PNG
Event graph for the door
Door Event Graph.PNG

Tutorials on Blueprint communication

Found on YouTube: https://www.youtube.com/watch?v=EM_HYqQdToE
Found on YouTube: https://www.youtube.com/watch?v=DJWVi-OlPiE
My comment: This one uses light as the direct communication which is different from the one I have made but it gives another Idea of direct communication.
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